This is the second Recon. It is not a review, unboxing or session report. Instead, I assume that you are familiar with the game and own or have played it. This session goes over the resources and structures of the game in detail so that you may work on better play and strategy.
7 Wonders is a game designed by Antoine Bauza. It was published in 2010 Repos Productions. I like it a lot and I think due to game play, length and support for up to 7 players it will become popular in competitive play.
Detailed charts and other information that support the Recon are on the continuation of the page.
It’s 5 Different Games!
In the audio, I give the total cards and cards seen for one of the three ages. The table below has totals for the entire game. The % seen does not change, but you can see the proportion of duplicates rise as players are added. Age II has the fewest kinds of cards, so it has the most duplication of cards.
|Players||Total Cards||Different Cards||Cards Seen||Seen|
|The game changes for different # of players.|
|Each Age has 3, 4 and 4 kinds of Military cards, with at least one of each kind per player.|
|Players||Total Cards||Total Points||Maximum Player Points||Average Players Points|
|The number of types for each value are: 2 2’s, 3 3’s, 2 4’s, 2 5’s, 2 6’s, a 7 and an 8.|
|Players||Age I||Age II||Age III||Game Total|
|Table counts complete sets of 3 kinds plus excess or minus shortage.
The game averages about 1 set more than the number of players.
|3||1||1Â + clay||2 – clay||4|
|4||1Â + clay||2-gear||2||4+gear+2 clay|
|7||2||2+2 clay||4-2 clay||8|