Recon #2 7 Wonders

This is the second Recon. It is not a review, unboxing or session report. Instead, I assume that you are familiar with the game and own or have played it. This session goes over the resources and structures of the game in detail so that you may work on better play and strategy.

7 Wonders is a game designed by Antoine Bauza. It was published in 2010 Repos Productions. I like it a lot and I think due to game play, length and support for up to 7 players it will become popular in competitive play.
Detailed charts and other information that support the Recon are on the continuation of the page.

It’s 5 Different Games!

In the audio, I give the total cards and cards seen for one of the three ages. The table below has totals for the entire game. The % seen does not change, but you can see the proportion of duplicates rise as players are added. Age II has the fewest kinds of cards, so it has the most duplication of cards.

Cards in Play
Players Total Cards Different Cards Cards Seen Seen
The game changes for different # of players.
3 63 63 54 86%
4 78 71 66 79%
5 105 73 75 71%
6 126 76 81 64%
7 147 77 81 55%
Military Cards
Players Total Cards “Excess”
Each Age has 3, 4 and 4 kinds of Military cards, with at least one of each kind per player.
3 9 0
4 13 1
5 17 2
6 20 2
7 25 4
Civilian Structures – Blue Cards
Players Total Cards Total Points Maximum Player Points Average Players Points
The number of types for each value are: 2 2’s, 3 3’s, 2 4’s, 2 5’s, 2 6’s, a 7 and an 8.
3 12 55 55 18
4 14 63 58 16
5 18 81 58 16
6 22 99 58 16
7 27 122 58 17
Scientific Structures – Green Cards
Players Age I Age II Age III Game Total
Table counts complete sets of 3 kinds plus excess or minus shortage.
The game averages about 1 set more than the number of players.
3 1 1  + clay 2 – clay 4
4 1  + clay 2-gear 2 4+gear+2 clay
5 2-gear 2 2+gear 6
6 2-gear 2+clay 3-clay 7-gear
7 2 2+2 clay 4-2 clay 8
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