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	<title>Comments for Play Boardgames Better</title>
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	<description>It&#039;s more fun to play well.</description>
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		<title>Comment on About by RichMShay</title>
		<link>http://www.playboardgamesbetter.com/about/comment-page-1/#comment-1322</link>
		<dc:creator>RichMShay</dc:creator>
		<pubDate>Mon, 08 Oct 2012 22:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?page_id=2#comment-1322</guid>
		<description><![CDATA[I&#039;ll get on it. Thanks for the heads up.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll get on it. Thanks for the heads up.</p>
]]></content:encoded>
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		<title>Comment on About by Alexis</title>
		<link>http://www.playboardgamesbetter.com/about/comment-page-1/#comment-1321</link>
		<dc:creator>Alexis</dc:creator>
		<pubDate>Mon, 08 Oct 2012 01:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?page_id=2#comment-1321</guid>
		<description><![CDATA[Hi Rich,

I would like to subscribe to your podcast in iTunes but it&#039;s showing as not available in the US store.  Is this something you might be able to fix?  Thank you. :)]]></description>
		<content:encoded><![CDATA[<p>Hi Rich,</p>
<p>I would like to subscribe to your podcast in iTunes but it&#8217;s showing as not available in the US store.  Is this something you might be able to fix?  Thank you. <img src='http://www.playboardgamesbetter.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>Comment on Recon #2 7 Wonders by RichMShay</title>
		<link>http://www.playboardgamesbetter.com/2011/03/recon-2-7wonders/comment-page-1/#comment-467</link>
		<dc:creator>RichMShay</dc:creator>
		<pubDate>Thu, 08 Sep 2011 02:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?p=18#comment-467</guid>
		<description><![CDATA[Brian,
Your points are all well taken. Recon is pretty elementary and not based on extensive play. You are absolutely correct in saying the points per play should escalate in each Age.
I didn&#039;t mean to give the impression that guilds were unimportant, but they are problematic to plan for because the one (or ones) you need may not even be in the game or ever come your way.
Other cards have multiple instances in large games.
I like playing with leaders, but it makes the guild probabilities even thinner. An interesting additional analysis would be how much the various guilds &quot;overlap&quot; in working with specific strategies.
Thanks for the comments. I&#039;ll check out  nextlevelcardgames.com]]></description>
		<content:encoded><![CDATA[<p>Brian,<br />
Your points are all well taken. Recon is pretty elementary and not based on extensive play. You are absolutely correct in saying the points per play should escalate in each Age.<br />
I didn&#8217;t mean to give the impression that guilds were unimportant, but they are problematic to plan for because the one (or ones) you need may not even be in the game or ever come your way.<br />
Other cards have multiple instances in large games.<br />
I like playing with leaders, but it makes the guild probabilities even thinner. An interesting additional analysis would be how much the various guilds &#8220;overlap&#8221; in working with specific strategies.<br />
Thanks for the comments. I&#8217;ll check out  nextlevelcardgames.com</p>
]]></content:encoded>
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		<title>Comment on Recon #2 7 Wonders by Brian Durkin</title>
		<link>http://www.playboardgamesbetter.com/2011/03/recon-2-7wonders/comment-page-1/#comment-126</link>
		<dc:creator>Brian Durkin</dc:creator>
		<pubDate>Tue, 05 Jul 2011 22:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?p=18#comment-126</guid>
		<description><![CDATA[Hello Richard,

I feel this post needs an update. I disagree with several of your first impressions in the podcast. I appreciate you coming back to the downsides of playing military at the end of your episode; however, the beginning of the podcast leads your audience on to think that military does not suffer from the highest rate of diminishing returns. I disagree with your comment about guilds as a card type. I believe you can plan for them in larger games. In a six person game a particular guild will make the draft 80% of the time, and 90% of the time in a seven person game. I understand that smaller groups suffer from the availability of guilds and Leaders lowers the odds, but most tournament play seems to support larger groups of people. Guilds not only require difficult resource requirements, but you need to sit in a particular position just to make the card worth enough points to take it. I look to build strategies that secure particular cards that only end up benefiting me or one other person. This way the odds of those cards making it around the table to me improve because people cannot use them, and they must scrabble for their own points. I also like commercial structures. They make sense for any wonder generating money from constructing stages. The player also has the exclusive opportunity of taking advantage of Lighthouse, which has the guild effect I described earlier. I think your assessment of three points per play or four points per play not including resources works but actually hurts a new player. It may confuse them on when they should prioritize taking point cards. I find that playing the original game that a score of 55 will usually place you in top two in a six or seven person game. Most of the cards in Age III score approximately six points, if you draft well. I demand an average of six points per pick in Age III, and I want to go into Age III with at least 18 points. This will score 54 points, which should put you in contention for top two.

Please correct me on any of my math. I think you did a great job breaking down all the distributions of cards depending on the amount of players and the points available. I agree that two versus four versus seven player games all feel like playing different games. I also agree with your insight that newer players gravitate towards red and blue cards, which usually means they prioritize brown cards as well. Typically they lose their first game because they forgot about manufactured resources, which they won&#039;t usually need until the final age. I liked how you commented on which card types require less players concentrating on them. For example, relying on science structures depends on whether or not your neighbors compete with you. Newer players recognize this relationship with military structures, but may not realize it can work the same way when concentrating on green cards.

Next Level Card Games currently has more content for 7 Wonders than any other game. I will soon post some video coverage of 7 Wonders on my site as well. If you would like to collaborate on any projects please let me know. Feel free to contact me at admin@nextlevelcardgames.com. Maybe we can work something out before Board Game Championships. If not, I will see you there.]]></description>
		<content:encoded><![CDATA[<p>Hello Richard,</p>
<p>I feel this post needs an update. I disagree with several of your first impressions in the podcast. I appreciate you coming back to the downsides of playing military at the end of your episode; however, the beginning of the podcast leads your audience on to think that military does not suffer from the highest rate of diminishing returns. I disagree with your comment about guilds as a card type. I believe you can plan for them in larger games. In a six person game a particular guild will make the draft 80% of the time, and 90% of the time in a seven person game. I understand that smaller groups suffer from the availability of guilds and Leaders lowers the odds, but most tournament play seems to support larger groups of people. Guilds not only require difficult resource requirements, but you need to sit in a particular position just to make the card worth enough points to take it. I look to build strategies that secure particular cards that only end up benefiting me or one other person. This way the odds of those cards making it around the table to me improve because people cannot use them, and they must scrabble for their own points. I also like commercial structures. They make sense for any wonder generating money from constructing stages. The player also has the exclusive opportunity of taking advantage of Lighthouse, which has the guild effect I described earlier. I think your assessment of three points per play or four points per play not including resources works but actually hurts a new player. It may confuse them on when they should prioritize taking point cards. I find that playing the original game that a score of 55 will usually place you in top two in a six or seven person game. Most of the cards in Age III score approximately six points, if you draft well. I demand an average of six points per pick in Age III, and I want to go into Age III with at least 18 points. This will score 54 points, which should put you in contention for top two.</p>
<p>Please correct me on any of my math. I think you did a great job breaking down all the distributions of cards depending on the amount of players and the points available. I agree that two versus four versus seven player games all feel like playing different games. I also agree with your insight that newer players gravitate towards red and blue cards, which usually means they prioritize brown cards as well. Typically they lose their first game because they forgot about manufactured resources, which they won&#8217;t usually need until the final age. I liked how you commented on which card types require less players concentrating on them. For example, relying on science structures depends on whether or not your neighbors compete with you. Newer players recognize this relationship with military structures, but may not realize it can work the same way when concentrating on green cards.</p>
<p>Next Level Card Games currently has more content for 7 Wonders than any other game. I will soon post some video coverage of 7 Wonders on my site as well. If you would like to collaborate on any projects please let me know. Feel free to contact me at <a href="mailto:admin@nextlevelcardgames.com">admin@nextlevelcardgames.com</a>. Maybe we can work something out before Board Game Championships. If not, I will see you there.</p>
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		<title>Comment on About by RichMShay</title>
		<link>http://www.playboardgamesbetter.com/about/comment-page-1/#comment-11</link>
		<dc:creator>RichMShay</dc:creator>
		<pubDate>Fri, 04 Mar 2011 04:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?page_id=2#comment-11</guid>
		<description><![CDATA[Marius, thanks. I&#039;m glad you enjoyed it.]]></description>
		<content:encoded><![CDATA[<p>Marius, thanks. I&#8217;m glad you enjoyed it.</p>
]]></content:encoded>
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		<title>Comment on About by Marius van Zundert</title>
		<link>http://www.playboardgamesbetter.com/about/comment-page-1/#comment-10</link>
		<dc:creator>Marius van Zundert</dc:creator>
		<pubDate>Wed, 02 Mar 2011 08:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.playboardgamesbetter.com/?page_id=2#comment-10</guid>
		<description><![CDATA[Hi Mr Shay,

I&#039;m a friend of your son Rich and fellow tournament Magic player from Holland. He pointed me towards this website as, like most Magic players I&#039;m a gamer in the broadest sense of the word and enjoy a host of other games. I really enjoyed the podcasts and I&#039;m looking forward to more of them in the future!

Keep up the awesome work!

Marius.]]></description>
		<content:encoded><![CDATA[<p>Hi Mr Shay,</p>
<p>I&#8217;m a friend of your son Rich and fellow tournament Magic player from Holland. He pointed me towards this website as, like most Magic players I&#8217;m a gamer in the broadest sense of the word and enjoy a host of other games. I really enjoyed the podcasts and I&#8217;m looking forward to more of them in the future!</p>
<p>Keep up the awesome work!</p>
<p>Marius.</p>
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